Forge — Our Competitive Edge
Forge is a proprietary engine that automates the entire game and platform development process through AI agent orchestration. It integrates planning, design, implementation, testing, and deployment into a single pipeline.
Built with 33 specialized agents, 93 skills, 60 slash commands, 85 automation hooks, and a PGE (Planner-Generator-Evaluator) harness, Forge enables a small team to achieve productivity beyond its size through a multi-agent system.
Spec-Driven Development (SDD) and Rules-as-Code ensure consistency and quality are maintained automatically.
Forge GitHub RepositoryUnified P1–P7 Pipeline
- 33 specialized agents — dedicated to each stage: planning, design, implementation, testing, deployment
- 93 skills + 60 slash commands + 85 automation hooks — composable, domain-optimized modules
- PGE harness (Planner-Generator-Evaluator) — isolated Evaluator removes self-evaluation bias
- cr-multi / cr-triple — adversarial multi-LLM (Codex · Gemini · Opus) code review gates
- Hybrid RAG search (vector + BM25) + Rules-as-Code — consistent code quality, automatically enforced
- From idea to production: P1 validate → P3 dev plan → P5 implement + verify loop → P7 merge
Public Plugin Distribution
Forge ships 5 Claude Code plugins (forge-core · forge-build · forge-knowledge · forge-design · forge-game) through a public marketplace, building a multi-agent automation ecosystem with the developer community.
github.com/moongci38-oss/forge-plugins
